Author: clarakucher (Page 2 of 6)

Topic 2 – Blog Post

How would you describe the historical and theoretical trends in k-12 open and distributed learning? What did you already know, what do you know now based on the course readings and activities, what do you hope to learn?

Roberts et al (2018) article “Open Educational Practices in K-12 Online and Blended Learning Environments” discusses and reviews open learning practices and blended environments by considering the pedagogical foundations of open learning practices. This article was interesting to read and provided me with a better insight on what exactly open education actually is!

The article explained that open learning “cannot be inclusive only with distance learning”, which I needed clarification on (Roberts et al, 2018). The authors further explain that open learning is not a learning theory, instead it can be seen as a teaching and learning method where “learners identify and locate learning opportunities for themselves as well as create learning opportunities for others (Coffey et al, 2006 as cited in Roberts et al, 2018).  These definitions helped solidify my understanding on the subject.

As I was reading Roberts et al (2018) article, the discussion on how learners should have access to learning choices regarding time, place, medium and content (Lewis, 1994 as cited in Roberts et al, 2018) reminded me of the UDL guidelines and their importance. I also saw an alignment between Dewey’s (1938) theory being that there should be groups of people “learning from and with each other” (Roberts et al, 2018) to what we are taught in this program about the importance of collaboration. I believe that there are many positives to allowing collaboration within education.  Roberts et al (2018) explain the view of scholars who “argue that knowledge should be free and open to use and re-use; collaboration should be easier, not harder; individuals should receive credit for contributing to education and research” and that ideas and concepts should be explained in methods that involve more than “presentation of a printed textbook” (Roberts et al, pg. 530, 2018).

It makes sense to hear that due to the geography of Canada, online and blended learning is present in Canada today, however I did not realize that the first correspondence school in BC opened in 1919 and that Canada “continues to have one of the highest per capita student enrolment in e-learning courses and programs (Barbour and Labonte, 2015 as cited in Barbour and Labonte, 2018). I find it surprising that 101 years later from when distanced learning began, there still has been little research conducted, as we learned from our topic readings.

I hope to learn about the research that is conducted after COVID-19, as this pandemic has caused a scenario where children, teenagers and adults had to resort to learning in online environments (asynchronous and synchronous) and I believe there will be an increased focus on researching online learning environments and its impacts on learning. It will also be interesting to see if a company like CANeLearn will begin to have more of a presence going forward (I hadn’t heard of this company prior to our readings), as Barbour and Labonte (2018) feel that there needs to be an investment in Canadian-based research and that CANeLearn could be used as a tool in providing research, support and communicating with local practitioners, rather than just academic journals.

References:

Roberts, V. , Blomgren, C. Ishmael, K. & Graham, L. (2018) Open Educational Practices in K-12 Online and Blended Learning Environments. In R. Ferdig & K.Kennedy (Eds.), Handbook of research on K-12 online and blended learning (pp. 527–544). Pittsburgh, PA: Carnegie Mellon University ETC Press.

Barbour, M & Labonte, R. (2018) An Overview of
eLearning Organizations and Practices in Canada. In
R. Ferdig & K. Kennedy (Eds.), Handbook of research
on K-12 online and blended learning (pp. 600-616).
Pittsburgh, PA: Carnegie Mellon University ETC Press.

Topic 1 – Feedback for Amanda

Hi Amanda!

I made connections in your blog post to my own experiences with online education, in particular your experience with SIDES. I too signed up for SIDES during high school and ended up having to drop the course because of the lack of motivation and connection to the material, teacher and peers. I wonder if in this paragraph you could add some ways that you think authentic connections could be made in an online course setting?

I thought you did a good job at making connections to our readings with the video and graphic you provided with regards to the Social Presence Model. I wonder with this topic if you could elaborate further on the importance of the five aspects of the Social Presence Model and how the social needs of students can be met by using this model.

I thought your paragraph on safety online and opening learning spaces was clear. I also related to your comment on the platforms being hosted outside of Canada, as I didn’t fully understand the importance of that either. Regan and Jesse’s article definitely opened my eyes to the factor of data safety and ethics as well.

The final paragraph touches base on what you hope to learn going forward in this course, which addresses the blog prompt nicely. I also would like to learn more about locally hosted resources and how to build connections with students online in a safe way! Overall, I really enjoyed reading your blog post and think that perhaps you could add more examples of how you think teachers can build safe interactions in open and online learning spaces.

Topic 1 – Feedback for Brittany

Hi Brittany!

I found your blog post to be extremely thorough and I enjoyed reading it! I felt that we had similar connections related to the power of lesson plans and the design of courses to ensure that meaningful connections and interactions are happening. I agree that group work is a good way to ensure that those connections and interactions are taking place and how there may be challenges for students who do not know anyone in classes. I wonder how as educators we can ensure that students are able to connect with other students and reinforce building connections, especially in a younger class setting.

I liked the comment you made on the idea of including various multimedia surfaces (Padlet, Slack, FreshGrade and Google) as a way to expand classroom work and build connections. Programs such as FreshGrade are a great way to promote learning and involve building connections between students, parents and teachers.

I felt that you gave a good indication of what you learned from the course readings and that you hope to further discover techniques and tools that will develop skills that are needed for online education. Perhaps you could elaborate on what you hope to learn specifically? I appreciated the connection you made to privacy and the importance of being aware of that when using technology in a classroom setting. Overall, I felt that this blog post was very clear, and you answered the questions provided in the prompt!

Topic 1 – Feedback for Stephanie

Hi Stephanie!

I really enjoyed reading your blog post and the connections you made from our readings. In your third paragraph you discuss the research around synchronous and asynchronous environments and how students feel a sense of isolation and lack of community in asynchronous online learning. I too feel that it is hard to build connections with both peers and teachers in any online environment. In our situation for this course and other education related courses, we have the benefit of already knowing some of our peers, which makes the process of getting into groups and communicating with peers somewhat easier. I wonder how the first-year students entering university or elementary/middle school students entering a new year feel and some of the challenges they would face in an online schooling environment. For this paragraph, I wonder if you could elaborate on the two different styles (asynchronous and synchronous) and explain how teachers can effectively build relationships by encouraging safe communication and interactions in each of them.

I liked your connection to Barbara Brown’s suggestion on using FlipGrid as a way to help build connections with students. I agree that when you are able to see and hear someone it makes you feel more connected and personalizes the experience. Do you have any other suggestions on how educators could effectively help students feel comfortable in the online school setting and how they might build connections with peers and the teacher?  After finishing the course readings, I felt that it was clear that social interaction and connections do not have to be lost through online learning, but it will be up to us as educators to ensure that we have effective pedagogical practices in place that will help establish and reinforce those social interactions and connections. It will be interesting to continue online schooling in the fall and see what we learn from our own experiences. I believe this experience will help us tailor our own teaching practices if we are faced with teaching students online during our careers as educators!

Topic 1 – Blog Post

Dikkers (2018) article “Social Interaction in K-12 Online Learning” brings up many interesting topics related to online and open learning spaces. One topic discussed is the foundational Transactional Distance Theory, which proposes the idea that distance is connected more with pedagogical decisions than the actual physical distance between the teacher and their students (Dikkers, 2018). With my own experience of taking online courses recently, I believe this to be true. That being said, what works for my learning style may not work for others. Building a meaningful connection with students in the online environment will vary from student to student. This is true in both open and online learning.

In order for teachers to effectively build safe relationships in both open and online learning spaces, pedagogical decisions are crucial. Dikkers’ (2018) article explains that when focusing on engagement with content and peers it does not lose social interaction and connections in online spaces. We have learned throughout the Education Program how important it is to build connections and bring a sense of community within students to make them feel comfortable with their learning environment. This is confirmed in Dikkers’ research as well and she also explains that by building these connections, students are able to focus better on “their learning [rather] than the online modality within which they are learning” (Dikkers, 2018, p. 512). I believe that building meaningful connections with students leads to building safe relationships. Finding a way to do this online may be more challenging than face to face, however, we have the technology tools available to help facilitate this. Zoom calls with their teachers and their class regularly, opportunities to give and receive feedback from peers and teachers, creating assignments that require collaboration or interacting with peers are all examples of ways to build safe relationships and motivate students.

Photo by John Schnobrich – Unsplash

With so many different technology tools available, it is important to consider the needs of all students and try and create a learning environment that encourages meaningful learning and connections. This week’s topic has also highlighted the importance of privacy concerns. Regan and Jesse (2019) discuss how many programs used at the K-12 level raise ethical concerns in regards to privacy. I myself find the thought of using technology programs in my future classroom somewhat overwhelming, as I want to ensure that student safety and privacy is top priority.

Photo byJoshua Hoehne on Unsplash

Overall, I will continue to ensure that FIPPA guidelines are being followed and have an open mindset towards online education. Although I have had my doubts about the ability to develop strong social interaction and connections through online learning tools, the articles in our readings make it clear that it is still possible to achieve these goals in the online and open learning environment.  Given the current uncertainty in the world, and with the future of full time in classroom learning somewhat in flux for at least the near future, ensuring that we as educators use all methods possible to maximize social interaction and connections while in the online educational environment will be crucial.

References:

Garrett Dickers, A. (2018) Social Interaction in K-12 Online Learning. In R. Ferdig & K. Kennedy (Eds.), Handbook of research on K-12 online and blended learning (pp. 509-522 ). Pittsburgh, PA: Carnegie Mellon University ETC Press.

Regan, P., & Jesse, J. (2019). Ethical challenges of edtech, big data and personalized learning: Twenty-first century student sorting and tracking. Ethics and Information Technology, 21(3), 167-179. DOI: 10.1007/s10676-018-9492-2

Group Evaluation of a Multimedia App

Introduction

Interactive multimedia applications are beneficial as they aim to support the diversity of student learners by promoting the use of various features. According to Arnold (2020), Khan Academy Kids increases literacy skills through its widely free and available surface. As such, Khan Academy Kids ties into numerous multimedia principles and demonstrates the use of various learning styles. Through its strengths, we will analyze the principles of multimedia, the pedagogy and the inclusion of diverse learners.

Principles of Multimedia 

Khan Academy Kids utilizes the modality principle of narration and images to convey meaning and instruction. As Mayer (2014) states, “students learn better when the associated statements are narrated rather than presented visually”. This is especially vital for low-experienced learners who need extra assistance when learning meaning. By doing so, young students are able to better interpret the meaning of the material instead of experiencing cognitive overload with the inclusion of words on the screen. Additionally, the multimedia principle is evident throughout the app as the incorporation of both pictures and words allows young learners the ability to connect meaning to text. This is especially evident in the reading activities where young students are developing literacy skills. Fletcher & Tobias (2005) state that “words and images evoke different conceptual processes and that perception and learning are active, constructive processes”. Thus leading to the conclusion that Khan Academy Kids is developed in a way that promotes active learning and cognitive growth. In regards to classroom use of the application, the collaboration principle which states “people can learn better with collaborative online learning activities” (Mayer, 2014) demonstrates the benefit of learning with the addition of technology. Using this app as an extension to classroom learning will reinforce concepts and allow students to practice their learning at home with guidance.

The voice principle explains that people learn better when words are spoken in human voice, rather than machine or foreign-accented human voices (Mayer, 2014). Khan Academy Kids does not completely satisfy this principle, as a lot of the activities are spoken by a machine generated voice. That being said, the machine generated voice is presented by Kodi Bear, who is an on-screen agent and displays human-like movement and gestures, which satisfies the image principle (Mayer, 2014). 

Khan Academy Kids’ Daily Circle Time feature is put on by members of the Khan Academy Kids team and thereby exhibits the voice principle. It also demonstrates the worked-example principle, as their drawing activities include drawings done by other students. The worked example principle is also shown in their math activities, which can be beneficial for many students’ learning styles. Research has shown that when learning a new task, worked-examples are more efficient because it reduces the working load memory (Paas et al, 2004).

Pedagogy of Khan Academy Kids

Khan Academy Kids goal is to “inspire lifelong learning” through fun activities that are widely available and academically engaging for all students (Khan Academy Launches New Educational Program For Children Ages Two To Five (2018, July 12)). Therefore, Khan uses content-centered video’s as it’s main form of pedagogy. This approach focuses on what the theme is, followed by the subject area and the aimed grade level (Di Blas et al., 2014). Through the application, students are able to use the features to best support their learning. According to Di Blas et al., (2014), another key pedagogy of Khan Academy Kids, is the Technology, Pedagogy and Content Knowledge (TPACK) model. This suggests that students use technology as a tool to understand the content, which helps teachers use this model to create a lesson plan that focuses on how to teach with technology. This is crucial as it recognizes the benefits of technology in the classroom. All in all, the TPACK model helps educators make purposeful lessons in accordance with technology. 

Additionally, video-based learning follows a student centered approach. This tool acts as a means to provide children with the opportunity to have choice in their learning. It thus also allows the students to learn at their own pace as they are able to rewatch, rewind, fast forward. As a result we address the personal needs of each student through an inclusive design for learning. 

Photo by Annie Sprat on Unsplash

Inclusion of Diverse Learners

One of the main benefits of Khan Academy Kids, for both teachers and students, is its ability to include diverse learners of many different abilities. An advantage that digital learning apps have over traditional methods of instruction is their greater ability to accommodate different learning styles and to consider prior student knowledge. While using Khan Academy Kids, the number of times the material is repeated, “the quantity and type of scaffold to aid learning, and the level of difficulty, can all be adjusted automatically based on the learner’s response” (Allen et al., 2016). Khan Academy Kids allows instructors to differentiate instruction with ease as the app enables students to learn and engage with the content at their own pace regardless of their grade level. One teacher in the United States who uses Khan Academy in her classroom regularly reported that the self-paced instruction that came with using the app allowed her to spend more time “working with individual students and less time on whole-class instruction” (Murphy et. al, 2014) something she preferred and believed benefited her students. This smooth transition can be critically important for language interventions for children with Autism Spectrum Disorder, where repeated exposure is required for learning (Allen et al., 2016). In addition, because of the app’s high engagement, it also supports learners with ADHD and ADD.

Based on the International Electronic Journal of Elementary Education’s App Checklist for Educators, we would rate Khan Academy Kids as a “five star” app because of its high student interest, design features, connections to the curriculum, and effective instructional features (Lubniewski & Mcarthur, 2018).

Conclusion 

Overall, Khan Academy Kids acts as an interactive resource that aims to empower all learners. Khan Academy brings interactive and innovative ideas and resources through a free and accessible environment. Therefore these features allow children to learn by engaging with numerous multimedia principles and pedagogies in order to meet their individual learning styles and needs. As such, Khan Academy Kids fosters a fun interactive learning resource, which empowers them to be engaged through a student-centered approach. Thus, it provides them with the necessary tools to grow and further their knowledge and understanding. 

Group Members: Brittany, Amanda and Stephanie

References

Allen, M. L., Hartley, C., & Cain, K. (2016). IPads and the Use of “Apps” by Children with Autism Spectrum Disorder: Do They Promote Learning? Frontiers in Psychology, 7. doi:10.3389/fpsyg.2016.01305

Arnold, D. (2020). New Educational App Shows Promise for Improving Pre-schoolers’ Pre-literacy Skills. Retrieved from: https://www.umass.edu/newsoffice/article/new-educational-app-shows-promise 

Di Blas, N., Fiore, A., Mainetti, L., Vergallo, R., & Paolini, P. (2014). A portal of educational resources: Providing evidence for matching pedagogy with technology.Research in Learning Technology, 22, 1-26. doi:10.3402/rlt.v22.22906 https://journal.alt.ac.uk/index.php/rlt/article/view/1496/pdf_1 

Fletcher, J. D., & Tobias, S. (2005). The Multimedia Principle. In R. E. Mayer (Ed.), The Cambridge handbook of multimedia learning (p. 117–133). Cambridge University Press. https://doi.org/10.1017/CBO9780511816819.008

Khan Academy Launches New Educational Program For Children Ages Two To Five. (2018, July 12). PR Newswire. Retrieved from https://link-gale-com.ezproxy.library.uvic.ca/apps/doc/A546317714/ITBC?u=uvictoria&sid=ITBC&xid=0a6b107f

Lubniewski, K. L., & Mcarthur, C. L. (2018). Evaluating Instructional Apps Using the App Checklist for Educators (ACE). International Electronic Journal of Elementary Education, 10(3), 323-329. doi:10.26822/iejee.2018336190

Murphy, R., Gallagher, L., Krumm, A ., Mislevy, J., & Hafter, A. (2014). Research on the Use of Khan Academy in Schools. Menlo Park, CA: SRI Education. https://s3.amazonaws.com/KA-share/impact/khan-academy-implementation-report-2014-04-15.pdf

Paas, F. Renkl, A., & Sweller, J. (2004). Cognitive Load Theory: Instructional Implications of the Interaction between Information Structures and Cognitive Architecture. Instructional Science, 32(1/2), 1-8. Retrieved from www.jstor.org/stable/41953634

Remix a Multimedia Learning Principle Chapter

Chapter 14 Summary The Cambridge Handbook of Multimedia Learning Mayer (2014)

The use of multimedia is important in order to understand the benefits of multimedia learning and how principles are used to support learners. As such, there has been notable research around multimedia principles. In particular, the principles of personalization, voice, image and embodiment have been analyzed as effective ways to base a multimedia resource. Throughout this analysis we will evaluate the previously mentioned principles and their benefits towards learning. 

Theoretical Rationale 

The theoretical rationale of these principles is used to foster purposeful learning. Therefore, Mayer et al., (2004), elaborates on two approaches; firstly to reduce a learner’s cognitive load and secondly to increase the learner’s motivational commitment. The article acknowledges that there are many external factors that affect the learners cognitive processing. Correspondingly, social cues further support the learning outcomes and are thus essential to support the learners understanding, processing and problem solving of the information. All in all, it is the theoretical approach of social agency that prompts the learner to be engaged as social cues create a learning dialogue that promotes responses. Moreover, this is an enhancement of the cognitive theory of multimedia learning that supports learning. 

The goal of these principles is to thus “increase the learner’s feeling of social presence” (Mayer, p.348, 2014), as this increases the learning outcomes and learning process of the individual. Through the use of personalization, voice, image and embodiment cues, we will analyze their effectiveness. 

Personalization Cues 

The objective of the personalization cue is to make the multimedia resource more conversational. In order to accomplish this Mayer (2014) suggests using first person (I) and second person (you) narratives as well as using personal and direct comments and examples. The personalization cue puts the learner in their shoes through an immersive and role play tone by which the learner is going on that journey.

Voice Cues 

The message and intent is impacted by the voice cues. Voice cues support the claim that the audio is human generated and not a monotone robot system. It reiterates the idea that “someone is speaking directly to you” (Mayer, p.351, 2014). Much like robotized voice, a strong foreign accent can also impact the learners cognitive process and understanding of the message. Therefore these factors and use of human voice is critical to support learning through multimedia resources.

Image Cues

The image cue refers to the use of an on-screen character or ‘animated pedagogical agent’ that has the intention of deepening a learners understanding. The animated pedagogical agent may offer explanations and feedback to the learner by speaking directly to the audience and interacting with other elements on the screen such as pointing to essential information.

Embodiment Cues 

Animated pedagogical agents experience either low or high levels of embodiment depending on how humanlike they are. On-screen agents with a low level of embodiment are often static, have limited to no facial expressions, and lack eye gaze. Alternatively, an on-screen agent with a high level of embodiment will exhibit human-like gestures and movements, eye gaze, and an array of facial expressions.

Research on the Personalization Principle 

When conducting research on this principle, Mayer questioned if students learn more deeply when personalization cues are used. To answer this question an experiment was conducted where students were split up into two groups and shown a short informational video about lightning. Each group was shown a different version of the video, one that contained personalized language cues and one that did not. This experiment concluded that the personalized group of students performed better at a problem-solving transfer test than the non personalized group. This was found to be true for both on screen text and audio information.

In a second experiment, Mayer examined the effects of a personalized and non personalized on-screen agent on student learning while playing a science learning game and came to the same conclusions.

In a third study, Mayer examined the effects of the articles ‘the’ and ‘your’ on student retention in relation to a short narrated animation. The personalized group viewed the video with ‘your’ language and the non personalized group viewed the video with ‘the’ language. Even this small change highly favoured the personalized group. Another study by Wang et al. (2008) showed that students performed better with a polite agent than with a direct agent.

Overall, there is strong evidence that confirms the personalization principle and proves that “people learn more deeply when words are presented in conversational style rather than formal style” (Mayer, p.356, 2014)

Research on the Voice Principle
Mayer (2014) discusses how different accents such as “standard accent to a machine voice or human voice with a foreign accent” (p.357) can result in different performance standards. Participants performed best when listening to a standard accent. In an additional study, Mayer tested students who learned from an online presentation with a pedagogical agent standing next to the slides. Students performed best when the agent used human gestures and voice rather than a machine voice and no gestures. To conclude, Mayer found that students performed best when listening to a non accented human voice rather than a machine or accented voice. Moreover, social cues and gestures helped learners when watching a pedagogical agent.

Research on the Image Principle
Mayer explores the addition of having an image of a speaker on the screen to benefit student learning performance. After 14 experiments varying from static images, a talking head or a cartoon character with either voice or text, the results concluded that “there is not strong support for adding the speaker’s image to the screen” (Mayer, p.360, 2014). The tests conducted were considered low embodiment as the on-screen images did not engage in much “humanlike gesturing, movement, eye contact, or facial expression” (Mayer, p.360, 2014).

Research on the Embodiment Principle
The addition of a high embodiment on-screen image led to higher performance standards of students. Studies have shown that students learn best when the on-screen agents “exhibited humanlike eye gaze, gestures, and pointing” (Mayer, p.361, 2014). Therefore, there is some evidence to suggest that the embodiment principle “people learn better when on-screen agents display humanlike gesturing, movement, eye contact, and facial expressions” (Mayer, p.362, 2014) is true.

Cognitive Theory and Instructional Design Implications

Mayer (2014) explains that social cues that are incorporated by an on-screen agent can have an effect on a learner’s understanding of the multimedia material. For example, “humanlike gestures, facial expressions, eye gaze and movement all serve as a social cue” (Mayer, p. 363, 2014). There is also research indicating that the physical presence of a character on a screen is a social cue that does not affect the motivation of a learner. That being said, Mayer (2014) also describes that on-screen characters can serve as cognitive aids by guiding the learner’s attention through pointing.

Mayer (2014) explains that when creating multimedia instructional messages, the material should be sensitive to social and cognitive considerations. The addressed principles aim to support learning by aligning and following social cues and suggestions made by Mayer, in order to make it real and interactive. 

Connection to Teaching 

Multimedia learning and principles are key as they provide opportunities to learn using various resources to promote meaningful learning. Notably the principles of personalization, voice, image and embodiment stress the importance of communication and connection. These principles individualize the material, make it realistic and foster interactiveness. As such, using video surfaces and multimedia learning enables the diversity of student learners to prosper in their learning. 

References 

Mayer, R. E. (Ed.). (2014). The Cambridge Handbook of Multimedia Learning (2nd ed.). Cambridge University Press. https://doi.org/10.1017/CBO9781139547369

Mayer, R. E., Fennell, S., Farmer, L., & Campbell, J. (2004). A personalization effect in multimedia learning: Students learn better when words are in conversational style rather than formal style. Journal of Educational Psychology, 96, 389–395.

Wang, N., Johnson, W.L., Mayer, R.E., Rizzo, P., Shaw, E., & Collins, H. (2008). The politeness effect: Pedagogical agents and learning outcomes. International Journal of Human-Computer Studies , 66 , 98–112 

Group Evaluation of Multimedia App

After reviewing each of the other group members chosen multimedia app (TedEd Talks, Khan Academy Kids, Bramble Berry Tales and Seesaw), we came to the conclusion that Khan Academy Kids was one that we wanted to explore further.

Seesaw was the app that I reviewed and one of the downsides that I came across was that they charge $7.50 per student. Although I am sure that there are funding options that you can seek out, Khan Academy Kids is free, which makes it that much easier to  see how it works for your class.

Bramble Berry Tales is an app that I had not heard about before. My initial impression on the app is positive, however the website seems to be lacking the same kind of information that Khan Academy has available. That being said, I think that it could still be worth looking into, as I think that it would be a great way to incorporate Indigenous peoples and their stories.

TedEd Talk is also an interesting app that I can see beneficial to use in an elementary classroom. They have a wide variety of subjects, which  could be useful, especially if students are doing something inquiry based.

Khan Academy Kids is a free app for children aged 2-7 and they strive to promote creativity, curiosity and kindness within students. They focus on subjects including literacy, reading, writing, language and math. While looking over the website, I noticed that the materials and activities for children include many of the multimedia learning principles, which we will go into further detail in our group evaluation. I believe this is an app that we all wish to use in our future classroom and as it is relatively new, we hope to gain a good understanding of how it works.

Evaluation of Multimedia App – Seesaw

For this evaluation of a multimedia app, I decided to research Seesaw.  Seesaw is an app that students, teachers and families can use to show learning, gain insights and build connections. While reviewing Mayer’s Principles of Multimedia Learning, I found that Seesaw demonstrates a few of the principles. For example, the voice principle described by Mayer (2014) explains that students learn better when words are spoken in a human voice opposed to a machine voice. Seesaw allows teachers to create activities and provide written and voice instructions in their own voice, which would satisfy this principle. This instruction feature as well as the material posted in video format (ex. a story being told) also follows the segmenting principle, which explains that students learn better when information is presented and the learner can take it at their own pace. Ultimately, Seesaw is a multimedia learning tool that demonstrates student process and product and follows the multimedia principle that people learn better when words and pictures are presented. This video explains how Seesaw works and some of the benefits of using it:

Multimedia and Interactive Learning Evaluation Rubrics:

While reviewing this app, I evaluated it using the SAMR model and was able to make connections to their criteria of integrating technology into a classroom. For example, their “substitution” criteria explains that you should ask yourself what is gained by using this technology vs. traditional methods (ex. pen and paper). I would argue that students can demonstrate their learning in a way that you cannot see as clearly in a traditional way. For example, students  working on a math problem are able to take a video of themselves working through the problem.

Personal Experience:

Seesaw reminds me of an app that I researched for EDCI 336 called FreshGrade. Both apps focus on connecting students, teachers and families with student work, however Seesaw seems to be more hands-on for the students than FreshGrade. From my research on FreshGrade it seemed like teachers were using it more to show work from the students by taking photos/videos and uploading it for parents to see. Seesaw allows students to show their creativity with the built in canvas, drawing, video, picture and audio tools.

Additionally, this app allows students to build a digital portfolio and develop an understanding of the concept of portfolios at a young age. With BC schools adapting the proficiency scale grading system,  it seems as though an app like this is a step in the right direction that will allow students and teachers to track student progress.

My overall experience while using this app was positive. It seemed to be user-friendly and I liked being able to look at other activities posted by teachers to get inspired. I also think an app like this would work well for remote learning, as students can review the materials posted by the teachers and submit their work within the app. Another feature that caught my attention was that the app allows you to import work directly from Google Drive. If you are trying to create a portfolio and want to include something from another document outside the program this seems like a useful tool. Other benefits that I came across are that it can be used for a variety of ages, multiple subjects and student collaboration.

References:

FreshGrade (n.d). Retrieved from https://freshgrade.com/

Mayer, R. (2014). Introduction to Multimedia Learning. Retrieved from https://www-cambridge-org.ezproxy.library.uvic.ca/core/books/cambridge-handbook-of-multimedia-learning/introduction-to-multimedia-learning/DCB47795DE7396B0CDF134B54F03F6A5/core-reader

Schoology. (n.d.). SAMR Model: A Practical Guide for EdTech Integration. Retrieved from https://www.schoology.com/blog/samr-model-practical-guide-edtech-integration

Seesaw. (n.d.). Retrieved from https://web.seesaw.me/

Topic 3: Multimedia Design for Learning

This week, we have looked at topic 2 and 3, which provide a deeper explanation of multimedia and how it can be incorporated into the classroom in an effective way. As we know, each learner can have different styles of learning and will learn at a different pace than others. I found that topics 2 and 3 have confirmed that and provided us with information on how to design effective multimedia learning material.

Some of the multimedia resources that we looked at include Sketchnoting, Screen Capturing and G5P content. Sketchnoting  combines text and pictures to help people recall information and identify the main point of information being taught.  Below is an example of a Sketch note that I made while watching Kevin Alexander’s video on multimedia learning. I tend to get very focused on the appearance of my notes, so I am not sure that this method would suit me best, as I think it may become too time consuming. That being said, I still believe note taking should be precise and clear so that you can stay focused on the key points. Presenting sketchnoting material to students and also teaching them how to sketchnote would be something I would explore in my future classroom.

During the Screen Capturing Lab we used a software called TechSmith Capture. This reminded me of an app that I learned about in EDCI 336 called Screencastify. My experience with using Screencastify was slightly different, as I recall capturing my screen and taking a video while using audio. I believe Tech Smith Capture also allows you to take videos, however, for our lab I took a screenshot of my computer screen and used text, arrows and boxes to highlight and add information.  I believe this tool would be extremely useful for teachers and students when trying to focus attention to specific information on a website, student work, teacher instructions, etc. Below is an example of the screenshot I took during our lab.

As discussed in topic 3, H5P is an open source tool that can be used to create and edit videos, presentations, games and more. This was a tool that was completely new to me, so I found it interesting to learn about and consider ways that it could be incorporated into the classroom. Although this tool may end up breaking one of the multimedia principles mentioned by Kevin Alexander, it still can be used as an effective tool for students and teachers. The built in multiple choice and true and false feature are great aspect to the program. I did the H5P activity and created the following video :

As someone who is not extremely comfortable with technology, I find learning about these technology tools that incorporate multimedia very useful. Given the current restrictions due to COVID-19 I think that these tools would be very useful for teachers. That being said, I am not sure how some of these tools would translate to an elementary classroom setting without having guidance from an adult.

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